Difference between revisions of "Halo"

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| URL = http://halo.bungie.net/
| URL = http://halo.bungie.net/
| project_status = {{closing}}
| project_status = {{closing}}
| archiving_status = {{inprogress}}
| archiving_status = {{saved}}
| source = [https://github.com/ArchiveTeam/halo-grab halo-grab]
| source = [https://github.com/ArchiveTeam/halo-grab halo-grab]
| tracker = [http://tracker.archiveteam.org/halo halo]
| tracker = [http://tracker.archiveteam.org/halo halo]
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The detailed statistics for a lot of the Halo 2 and 3 games have been purged already to presumably free up Bungie's resources ([http://halo.bungie.net/Stats/GameStatsHalo2.aspx?gameid=510646139 example of a purged Halo 2 game]).
The detailed statistics for a lot of the Halo 2 and 3 games have been purged already to presumably free up Bungie's resources ([http://halo.bungie.net/Stats/GameStatsHalo2.aspx?gameid=510646139 example of a purged Halo 2 game]).
We intend to grab as much as possible before all of it is purged.
== How can I help? ==
=== Running a Warrior ===
You can start up a [[Warrior]] and there select ''Halo''. (If you don't really care what you are archiving, select ''ArchiveTeam's Choice'' instead, as at some points ArchiveTeam may priorize another project.)
=== Running the script manually ===
If you use Linux and you're a bit familiar with it, you can try running the script directly.
The instructions can be found at [https://github.com/ArchiveTeam/halo-grab github.com/ArchiveTeam/halo-grab].
Don't forget to replace YOURNICKHERE with your nickname.
The number after <code>--concurrent</code> determines how many threads run at the same time. You can increase this number if your resources (RAM, CPU, bandwidth) are sufficient. However, if you constantly see messages about rate limiting, there is no need to increase the concurrency.
If you want to stop the script, please do it gracefully if possible. To do so, create an empty file named '''STOP''' in the folder of the script (terminal command: <code>touch STOP</code>). The script finishes the current item(s) and stops only after that. (If you kill the script immediately, the items get broken, and they will need to be reassigned to another user.) – Before starting the script again, don't forget to remove the STOP file.
If you see "Project code is out of date", kill the script, go to its folder (<code>cd halo-grab</code>) and issue <code><nowiki>git pull https://github.com/ArchiveTeam/</nowiki>halo-grab</code>. After the updating has finished, re-launch the script.
=== Donating to the Internet Archive ===
Content downloaded by the ArchiveTeam will be uploaded to the [[Internet Archive]], where it will be stored and be available – hopefully – forever. However, storing it costs thousands of dollars in the long run. So, if you can afford, please consider donating to the Internet Archive, so that this piece of history can be kept for us all. http://archive.org/donate
=== Do you like our cause? ===
If you want to help in other projects, want to learn more about ArchiveTeam, or even help in development in general, navigate to the [[Main Page]] of this wiki, from there you can reach a lot of information. The Team consist of volunteers working on the projects in their free time, so helping hands (and resources) are always welcome.
== Archiving status ==
Downloading started: 2014-11-01, in progress.


== Archives ==
== Archives ==


https://archive.org/details/archiveteam_halo
Between November 2014 and June 2015, ArchiveTeam downloaded more than 37 terabytes of Halo 2 and 3 stuff. Bulk archive files are available from [https://archive.org/details/archiveteam_halo here], and the content should also be reachable through the Wayback Machine.


[[Category:Microsoft]]
[[Category:Microsoft]]


{{Navigation box}}
{{Navigation box}}

Revision as of 16:32, 17 January 2017

Bungie.net Halo read-only data
Halo logo
Scr-halo.bungie.net-homepage.png
URL http://halo.bungie.net/
Status Closing
Archiving status Saved!
Archiving type Unknown
Project source halo-grab
Project tracker halo
IRC channel #yolohalo (on hackint)

halo.bungie.net hosts a plethora of stale Halo 2, 3 and Reach game statistics, user-generated content and blog posts by Bungie.

Since 343 Industries/Microsoft took over stats- and user-generated content hosting for Halo 3 and Reach in April 2012, this data has been sitting stale on Bungies servers since then.

The detailed statistics for a lot of the Halo 2 and 3 games have been purged already to presumably free up Bungie's resources (example of a purged Halo 2 game).

Archives

Between November 2014 and June 2015, ArchiveTeam downloaded more than 37 terabytes of Halo 2 and 3 stuff. Bulk archive files are available from here, and the content should also be reachable through the Wayback Machine.